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Latest #Uxdesigndaily Posts

  • Daily UI #006 - USER PROFILE

This one was easier, more inspiration to do it. Tell me what you think about it ! I tried to do a user profile of a freelancing app.
  • Daily UI #006 - USER PROFILE

    This one was easier, more inspiration to do it. Tell me what you think about it ! I tried to do a user profile of a freelancing app.

  •  8  1  13 February, 2020
  • One of the most important practical aspects of user experience design is the "flow," the consistent continuity of the user’s journey.

In design terms, flow is when the user journey from one section of the website or mobile app to another is seamless in serving its ultimate goal — delivering the value.

Here's why it matters: a consistent design scheme helps users to get what they want and need smoothly, as if it were the most natural thing. That's working to your benefit. Consistency perpetuates usage.

To keep things consistent, you need to think through what the user is going to do step by step.

Let's take a website flow, for example. The user starts their journey at an entry point — usually the homepage or a blog post. You need to think where that entry point is going to lead. For example, it could lead to another blog post that expands on the subject or a page offering some service or product that answers the user’s needs.

The other thing to consider is dead-end pages — those pages that don't lead anywhere else. You need to avoid such instances throughout the user journey when possible. Everything must lead to something.

Finally, every website flow has an end goal — where users' needs and your website's goals meet. For example, if users are looking for valuable content and you’re offering valuable content, then the end goal is probably a subscribe button.
  • One of the most important practical aspects of user experience design is the "flow," the consistent continuity of the user’s journey.

    In design terms, flow is when the user journey from one section of the website or mobile app to another is seamless in serving its ultimate goal — delivering the value.

    Here's why it matters: a consistent design scheme helps users to get what they want and need smoothly, as if it were the most natural thing. That's working to your benefit. Consistency perpetuates usage.

    To keep things consistent, you need to think through what the user is going to do step by step.

    Let's take a website flow, for example. The user starts their journey at an entry point — usually the homepage or a blog post. You need to think where that entry point is going to lead. For example, it could lead to another blog post that expands on the subject or a page offering some service or product that answers the user’s needs.

    The other thing to consider is dead-end pages — those pages that don't lead anywhere else. You need to avoid such instances throughout the user journey when possible. Everything must lead to something.

    Finally, every website flow has an end goal — where users' needs and your website's goals meet. For example, if users are looking for valuable content and you’re offering valuable content, then the end goal is probably a subscribe button.

  •  262  2  28 January, 2020
  • XP Booster || 🚀

Designed for the card game VIP Baloot ♠️
  • XP Booster || 🚀

    Designed for the card game VIP Baloot ♠️

  •  43  3  18 January, 2020

Top #Uxdesigndaily Posts

  • Under Sea World by @ammerjul.design
.⠀⠀⠀⠀⠀⠀⠀⠀⠀
👇 COMMENT BELOW — What do you think about this design?
.⠀⠀⠀⠀⠀⠀⠀⠀⠀
👉 For daily design inspiration, follow @designrmagazine
.⠀⠀⠀⠀⠀⠀⠀⠀⠀
👁 Want to see your work featured? Tag us or use #designrmagazine
  • Under Sea World by @ammerjul.design
    .⠀⠀⠀⠀⠀⠀⠀⠀⠀
    👇 COMMENT BELOW — What do you think about this design?
    .⠀⠀⠀⠀⠀⠀⠀⠀⠀
    👉 For daily design inspiration, follow @designrmagazine
    .⠀⠀⠀⠀⠀⠀⠀⠀⠀
    👁 Want to see your work featured? Tag us or use #designrmagazine

  •  354  12  22 March, 2019
  • One of the most important practical aspects of user experience design is the "flow," the consistent continuity of the user’s journey.

In design terms, flow is when the user journey from one section of the website or mobile app to another is seamless in serving its ultimate goal — delivering the value.

Here's why it matters: a consistent design scheme helps users to get what they want and need smoothly, as if it were the most natural thing. That's working to your benefit. Consistency perpetuates usage.

To keep things consistent, you need to think through what the user is going to do step by step.

Let's take a website flow, for example. The user starts their journey at an entry point — usually the homepage or a blog post. You need to think where that entry point is going to lead. For example, it could lead to another blog post that expands on the subject or a page offering some service or product that answers the user’s needs.

The other thing to consider is dead-end pages — those pages that don't lead anywhere else. You need to avoid such instances throughout the user journey when possible. Everything must lead to something.

Finally, every website flow has an end goal — where users' needs and your website's goals meet. For example, if users are looking for valuable content and you’re offering valuable content, then the end goal is probably a subscribe button.
  • One of the most important practical aspects of user experience design is the "flow," the consistent continuity of the user’s journey.

    In design terms, flow is when the user journey from one section of the website or mobile app to another is seamless in serving its ultimate goal — delivering the value.

    Here's why it matters: a consistent design scheme helps users to get what they want and need smoothly, as if it were the most natural thing. That's working to your benefit. Consistency perpetuates usage.

    To keep things consistent, you need to think through what the user is going to do step by step.

    Let's take a website flow, for example. The user starts their journey at an entry point — usually the homepage or a blog post. You need to think where that entry point is going to lead. For example, it could lead to another blog post that expands on the subject or a page offering some service or product that answers the user’s needs.

    The other thing to consider is dead-end pages — those pages that don't lead anywhere else. You need to avoid such instances throughout the user journey when possible. Everything must lead to something.

    Finally, every website flow has an end goal — where users' needs and your website's goals meet. For example, if users are looking for valuable content and you’re offering valuable content, then the end goal is probably a subscribe button.

  •  262  2  28 January, 2020
  • Wiele osób było wczoraj zszokowanych faktem, że na co dzień korzystam w laptopie tylko z touchpada. Może niewiele z was wie po prostu, że na co dzień… nie robię zbyt wielu graficznych rzeczy 🤷‍♀️. ⁣
⁣
W ciągu dnia zdecydowanie więcej piszę i szkicuję, rozmawiam, rozkminiam, dyskutuję. A dłubanina w programach do projektowania interfejsów to naprawdę coś, na co rzadko mogę sobie pozwolić. Więc wiecie. Touchpad naprawdę spokojnie się sprawdza przy scrollowaniu stron, korzystaniu z RealtimeBoard i dokumentów Goggle😹.⁣
⁣
Zresztą… myślicie, że czemu mam takiego hopla na punkcie papierów, notesów i pisadeł. To na nie poświęcam najwięcej domowego budżetu🗞🗞🗞. ⁣
⁣
Moje główne narzędzia pracy ostatnio to np. @evernote. Uwielbiam robić w nim notatki i mimo, że widziałam sporo, bardzo ciekawych alternatyw (jak Notion), po prostu przyzwyczaiłam się do tego konkretnego.⁣
⁣
Potem wspomniany już @realtimeboard. Moodboardy, architektura, mapy myśli, wireflows czy zdalne móżdżenie z zespołem rozproszonym w różnych częściach Polski. Do tego właśnie najczęściej go używam.⁣
⁣
Dokumenty Google. Slides. Arkusze kalkulacyjne. Darmowe, online, z możliwością edycji przez kilka osób jednocześnie, komentowaniem. Od dawna nie korzystam z pakietu Office, właśnie dzięki nim.⁣
⁣
No i @slackhq. Główne narzędzie do komunikacji w Mobee Dick, ale też u wielu naszych klientów. Tak naprawdę lubię go najbardziej za reakcje ikonami 😹🥂.⁣
⁣
Dopiero potem mogę wymienić Axure, Sketch, Draw.io lub InVision (czy cokolwiek innego na czym pracuję w danym projekcie). Więc wiecie. ⁣
⁣
A jak to u was wygląda? Na pierwszym miejscu są programy do projektowania, czy może tak jak u mnie, zupełnie na odwrót?⁣ #uxdesign #uxdesignerlife #uxdesignmastery #uidesigners #projektowanie #designlife #wireframesketch #wireframing #makietowanie #prototyping #adobexd #sketchapp #noteswkropki #szkicowanie #uxdesigndaily #dailyux
  • Wiele osób było wczoraj zszokowanych faktem, że na co dzień korzystam w laptopie tylko z touchpada. Może niewiele z was wie po prostu, że na co dzień… nie robię zbyt wielu graficznych rzeczy 🤷‍♀️. ⁣

    W ciągu dnia zdecydowanie więcej piszę i szkicuję, rozmawiam, rozkminiam, dyskutuję. A dłubanina w programach do projektowania interfejsów to naprawdę coś, na co rzadko mogę sobie pozwolić. Więc wiecie. Touchpad naprawdę spokojnie się sprawdza przy scrollowaniu stron, korzystaniu z RealtimeBoard i dokumentów Goggle😹.⁣

    Zresztą… myślicie, że czemu mam takiego hopla na punkcie papierów, notesów i pisadeł. To na nie poświęcam najwięcej domowego budżetu🗞🗞🗞. ⁣

    Moje główne narzędzia pracy ostatnio to np. @evernote. Uwielbiam robić w nim notatki i mimo, że widziałam sporo, bardzo ciekawych alternatyw (jak Notion), po prostu przyzwyczaiłam się do tego konkretnego.⁣

    Potem wspomniany już @realtimeboard. Moodboardy, architektura, mapy myśli, wireflows czy zdalne móżdżenie z zespołem rozproszonym w różnych częściach Polski. Do tego właśnie najczęściej go używam.⁣

    Dokumenty Google. Slides. Arkusze kalkulacyjne. Darmowe, online, z możliwością edycji przez kilka osób jednocześnie, komentowaniem. Od dawna nie korzystam z pakietu Office, właśnie dzięki nim.⁣

    No i @slackhq. Główne narzędzie do komunikacji w Mobee Dick, ale też u wielu naszych klientów. Tak naprawdę lubię go najbardziej za reakcje ikonami 😹🥂.⁣

    Dopiero potem mogę wymienić Axure, Sketch, Draw.io lub InVision (czy cokolwiek innego na czym pracuję w danym projekcie). Więc wiecie. ⁣

    A jak to u was wygląda? Na pierwszym miejscu są programy do projektowania, czy może tak jak u mnie, zupełnie na odwrót?⁣ #uxdesign #uxdesignerlife #uxdesignmastery #uidesigners #projektowanie #designlife #wireframesketch #wireframing #makietowanie #prototyping #adobexd #sketchapp #noteswkropki #szkicowanie #uxdesigndaily #dailyux

  •  136  20  20 February, 2019
  • Interactions made Intuitively with physics
.
One of the favorite sprints I did was to explore solutions to make use of hardware capabilities with animations in order to convey our unique interaction patterns. This was crucial for success, since no one have ever created this kind of experience before. Me and the one and only @colon.nyc worked on-site with the development team including savage @sebastien.windal to tweak things in code on a local app build with on-going testing and execution validation.
.
Here's 4 of the sequences we covered:
.
(1) Tap, pan and hold (light weight)
Demonstration of cards being physically skewed on tap and affecting the rest of the grid on movement. Depending on where you tap, the card will skew down towards that point, just as in our physical world.
.
(2) Tap, pan and release with bounce (heavy weight)
This sequence follows a similar premise as the first one but with the difference that the cards are much heavier here. The resistance was clear when interacting live in our, which ultimately gave a metaphorical feeling of value and quality. On release of the swipe, the entire grid continues until coming to a bounce when hitting the edge of the upper right corner. Another very important detail we added throughout the experience here was haptic feedback in moments just like this to really make it clear and responsive.
.
(3) Grid entry and exit transition
This sequence was a slightly smaller effort than the previous two but elevates the experience just as much. The simple consideration to have this grid fade and scale in every card individually instead of all at once made a massive difference in delight.
.
(4) Animation hints of interaction
This last sequence was one of the more challenging one. Once you tap a card in the grid, it scales up and starts to play the preview of that class. The challenge here was to indicate that you could swipe in all directions to navigate between other class previews directly. We did several explorations where we discreetly hinted possible interactions with animation.
.
🔹 What do you think about these sequences? Also if you work in AE: Do you have any useful scripts?
  • Interactions made Intuitively with physics
    .
    One of the favorite sprints I did was to explore solutions to make use of hardware capabilities with animations in order to convey our unique interaction patterns. This was crucial for success, since no one have ever created this kind of experience before. Me and the one and only @colon.nyc worked on-site with the development team including savage @sebastien.windal to tweak things in code on a local app build with on-going testing and execution validation.
    .
    Here's 4 of the sequences we covered:
    .
    (1) Tap, pan and hold (light weight)
    Demonstration of cards being physically skewed on tap and affecting the rest of the grid on movement. Depending on where you tap, the card will skew down towards that point, just as in our physical world.
    .
    (2) Tap, pan and release with bounce (heavy weight)
    This sequence follows a similar premise as the first one but with the difference that the cards are much heavier here. The resistance was clear when interacting live in our, which ultimately gave a metaphorical feeling of value and quality. On release of the swipe, the entire grid continues until coming to a bounce when hitting the edge of the upper right corner. Another very important detail we added throughout the experience here was haptic feedback in moments just like this to really make it clear and responsive.
    .
    (3) Grid entry and exit transition
    This sequence was a slightly smaller effort than the previous two but elevates the experience just as much. The simple consideration to have this grid fade and scale in every card individually instead of all at once made a massive difference in delight.
    .
    (4) Animation hints of interaction
    This last sequence was one of the more challenging one. Once you tap a card in the grid, it scales up and starts to play the preview of that class. The challenge here was to indicate that you could swipe in all directions to navigate between other class previews directly. We did several explorations where we discreetly hinted possible interactions with animation.
    .
    🔹 What do you think about these sequences? Also if you work in AE: Do you have any useful scripts?

  •  229  12  26 September, 2018